Rescue Ships now work completely. They are based on the world they come from. Red ships will deliver red population, blues will deliver blue population etc.
If a ship delivers refugees from a world the facility doesn’t support (due to not building any living quarters for said race) they will leave on a different ship.
Population is now broken down per world inhabitants. Thus far my debug only shows red/blue but it supports all 4 races. All these broken down numbers will be tallied into a total … maybe…if it’s useful.
- Improvement Ideas -
- I’d like to make more levels
- Add story
- Add an events system that I was thinking about – would be so cool! :D Would be based off %’s derived from the numbers I already have in place!