Wednesday, 24 December 2014

A Grimm Journey is still going

As my other dev buddy mentions here, we are still working on cleaning up our Ludum Dare submission, A Grimm Journey. After it's good to go we'll be submitting it to the Leftfield collection at EGX Rezzed in London. With some luck we might be able to show it off there! That would be so awesome!

After we clean up our chaotic sub build, we'll be tweaking things. I really want to get controller support back in again after if broke. The game feels and plays much better with game pads rather than keyboards. This is especially true because its a co-op game.

Unfortunately I can't get to it right now as I have annoying University deadlines. I'm hoping to finish these as quickly as possible as I really want to work on some GAMES!

Wednesday, 10 December 2014

Aaaaand it's over!

Well that was a crazy bout of chaos. Chaos in a fun way though :) We managed to finish up a game to a basic level at least with some interesting game mechanics! Please check out our LD entry here:

It was a lot of fun doing this game jam again. Second time ever, and my first time with a team :D

I'll be fixing a few bugs and importing more assets throughout the week as time permits but I have to play catch up with my University studies for now. I'll also try and upload our source to my github repository :)

That's it for now! Will post some screenshots below once I get home from work!

Friday, 5 December 2014

Ludum Dare 31 - It' starts! Theme - On one Screen

So I spent like 3 hours on this so far and made the following stuff:

In-game pause menu that pauses/resumes the level.
Front end main menu that starts the game on Any Key event.

I am liking the new Unity UI features :D Although the new script-attaching UI is a little annoying sometimes. Change is never easy though right?

Apart from that, I have not done much else. My coder-in-crime has been though, you can see more of that in his blog here.

Our current team structure has changed to: 

  • 2 coders
  • 1 designer
  • 1 artist
I'm hoping to get all the menu stuff done tomorrow and then I intend to move onto adding pad support to other Robs character controller code.

I'll also spend some time getting audio / font assets. I left this way to late last time!

Monday, 1 December 2014

Ludum Dare 31 time!

So I'm taking a break from my University project this week end and I'm taking part in another Ludum Dare :D

This time rather than doing the 48 hour competition I'm doing the jam which is 72 hours. I put a team of bad asses together and we're going to try and make something cool while learning in the process :D

The team currently consists of:
  • 2 coders
  • 2 artists
  • 1 game designer
  • All awesome people :D
I'm already stoked as the theme votes are almost over. 4 more days and we'll be good to go!

Watch this space as I'll be updating on our progress as we go! 

But for now I have to get back to finishing off my study work to free up some time for this week end!