This was a small build which added an aura effect to selected runes. This worked along with the Wobble effect and the particle score effect to make the runes look more user-friendly and fun. That was pretty much it really.
The aura effect is actually a bigger child-cube with a semi-transparent mat on. I toggle it on and off in the code during runtime depending on the time elapsed and what the player clicked.
Summary for this build:
- Clicking on a rune will highlight it with an aura effect