Man was I
feeling bummed out last night – all my complicated stuff was working fine but I
had a ton of minor bugs around which was annoying me to no end. Also the way
Unity uses its Setactive-ness is beyond annoying in my opinion. Anyhow I decided
to spend 5 hours sleeping, overslept by like 2 hours but I still have 14 hours
left.
Not
started on assets yet, but I’ve decided that I’m done adding features to what I
have thus far. It’s now a decision between what my game can do – and how my
game looks. So I gotta choose looks as I think it can do a fair bit.
The sleep
helped, and I added Income rates into my game. So building a factory won’t just
give you flat out money but also an income rate very X amount of time. at the
moment this time is every second, but I need to do balancing once I can actually
sit and play my game for a bit.
Happiness
now also has this. So the happiness rating is working properly now, apart from
balancing. I would have liked to have more factors include this happiness
functionality. As at the moment it just leaving refugees (-) and security
buildings (+) I need to rework the code
for happiness, it’s pretty messy at the moment.
-
Improvement ideas -
- Make more use of happiness rating, if I make an events system I should then use it in there as well.
- Fix how the happiness works, it needs its own class. Perhaps then I can add other factors in easily (such as hunger/sickness etc)
- Tweak how my income rate is repeated. There’s a more efficient way of doing that…it’s on the tip of my tongue!
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